Labyrinth.exit is a visual walkthrough of a series of
3D environments, created for an online graphic design broadcast, Live From
New Worlds. The broadcast explored speculative ideas around the parallel
digital world we inhabit and share with non-human digital entities.
I conceptualised, designed and produced Labyrinth.exit. I storyboarded
the walkthrough, designed and built the 3D environments, developed the
fictional interface, captured all the footage and edited the final outcomes.
The project showcases my ability to craft immersive visual narratives and my technical
proficiency using various design software.







Live From New Worlds:
“As a result of covid-19 and new social distancing practices, we have become acutely aware of how our physical spaces are undergoing radical virtualisation. The ‘work from home’ experiment of 2020 has unified our labour and experiences, under the watchful gaze of cameras, shared screens and live streams. Our physical world is becoming rapidly digitally terraformed into a strange virtual doppelgänger, producing uncanny effects. Live from New Worlds is an online graphic design TV Show. Designers created speculative work focusing on the parallel digital world we inhabit, alongside other non-human digital entities.”
“As a result of covid-19 and new social distancing practices, we have become acutely aware of how our physical spaces are undergoing radical virtualisation. The ‘work from home’ experiment of 2020 has unified our labour and experiences, under the watchful gaze of cameras, shared screens and live streams. Our physical world is becoming rapidly digitally terraformed into a strange virtual doppelgänger, producing uncanny effects. Live from New Worlds is an online graphic design TV Show. Designers created speculative work focusing on the parallel digital world we inhabit, alongside other non-human digital entities.”